//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
class Main extends egret.DisplayObjectContainer {
    public constructor() {
        super();
        this.once(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
    }
    private onAddToStage(): void {
        this.createGameScene();
    }

    private createGameScene(): void {
        var value:number = 1;
        switch (value){
            case 1:
                this.addChild(new RayReflectScene());
                break;
            case 2:
                this.addChild(new BuoyancyScene());
                break;
            case 3:
                this.addChild(new HeightfieldScene());
                break;
            case 4:
                this.addChild(new TearableScene());
                break;
            case 5:
                this.addChild(new KinematicScene());
                break;
            case 6:
                this.addChild(new RestitutionScene());
                break;
            case 7:
                this.addChild(new LockScene());
                break;
            case 8:
                this.addChild(new SleepScene());
                break;
            case 9:
                this.addChild(new SpringsScene());
                break;
            case 10:
                this.addChild(new PistonScene());
                break;
        }
    }


}
